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This procedure is not available for games in which a clock is being used with either the time delay or the increment properly set, whether the game begins with such a clock or one is added during the game (14H2a). If such a clock is not being used, or such a clock is being used without the time delay or increment feature in operation, the following procedure is available.
In a sudden death time control, a player on the move with two minutes or less of remaining time may stop the
clock and may make a claim of insufficient
losing chances.
The claimant gets half of the claimant’s remaining time (rounded to the nearest second); the opponent’s time is unadjusted; the time delay is set for the standard delay announced at the start of the tournament. After the claimant’s clock is started, the 14H draw request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
TD TIP: There is no
rule allowing players, after the game has started, to ask for a properly set
delay clock to
be placed on their game, which would replace an
analog clock or an improperly set delay or increment clock. Only the TD can
initiate placing a clock with time delay capabilities on a game after a 14H
claim has been made and the steps of 14H2 have been applied. As a result, the
player wishing to place a time delay clock on
the game must first make a 14H claim.
TD TIP: The director
should inform the claimant and opponent that when the claimant’s clock is
started that rule 14B3, Draw offer before moving, is in effect. The
opponent has the right to ask the claimant to make a move before the draw offer is rejected or accepted by the opponent; however, if the
claimant makes a checkmating (13A) or stalemating (14A) move, the game is over.
1. A director who believes the claim is clearly correct should declare the game drawn. The exact drawing and non-losing chances of any position cannot be calculated, but a director wishing a more precise standard may consider the likely game outcome if a delay clock were placed on the game. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H and 14H3, Conferring with players.
2. A director who believes the claim is clearly incorrect should deny the claim and may subtract up to one minute from the claimant’s remaining time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H.
3. Deny the claim while inviting a later re-claim. There is
no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw
request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain
standard. The claimant may win, lose, or draw the game.
4. Watch the game while reserving judgment on the claim. The director should make every effort to resolve the claim before the flag of either player falls (5G). There is no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
A director who is unsure how to rule may confer privately with either player or with both players separately regarding the player’s plans. The director should be careful not to say anything that might assist the player if the game is resumed.
A player whose flag is down (5G) may not claim insufficient losing chances.
If either a properly set Delay Clock (5F) or a properly set Increment Clock is used, 14H and 14I are not in effect; i.e., no claim of insufficient losing chances may be made. The reaction time provided for by the delay or the added increment time for each move is likely to be sufficient for a player with insufficient losing chances to hold the position.
20N. Electronic communication devices.
Except for
medical devices, electronic devices including but not limited to cell
phones, pagers, computers, PDA, remote internet access, and two way radios are
strictly forbidden to be used in the tournament room. Exempted from these
regulations are chess clocks, approved electronic scoresheets and personal
wristwatches (without alarm). Noise deadening earphones, noise canceling
devices, non-electronic earplugs and music players may be used at the
discretion and with permission of the tournament director, as long as such
devices do not cause a disturbance to the opponent or players on nearby boards.
TD TIP: All of the following
violations are considered serious and should be treated as such. However,
director’s discretion to penalize (or not to penalize) is advised taking into
consideration all the known factors, such as is the activity clandestine or
attempted to be hidden or is it open and obvious to all? What kind of activity
is taking place? Make certain that any penalties imposed are unbiased, and
consistently enforced.
20N1. Disturbing noise or
disruption of games. Audible disruptive noises such as a cell phone ring tone,
pager beep, alarms and other noises cause a disruption in the playing hall.
These noises are often very loud and disturb the entire room. The following are
guidelines for penalizing such disturbances:
Add to Rule 34-E, Calculating Swiss Tie-
Breaks:
TD TIP. The TD should realize that in the
unique case of multiple players all finishing the tournament with perfect
scores (winning the maximum number of games possible in a tournament), the
standard tiebreaking systems would not have the same relevance as they would in
outcomes where the players finished with less-than perfect scores, and could
have otherwise done better. It is impossible to improve on a perfect score.
Therefore, in the special case of more than one player finishing with a perfect
score, the TD should make every effort possible to have a playoff among all
players with perfect scores, to determine the winner of the event. The playoff
does not have to be rated, and the time control can be faster than the time
control used for the tournament (but should allow at least five minutes per
player). A special playoff to break perfect-score ties does not need to be
announced in the tournament publicity, but should be announced to the players
at the beginning of the tournament.
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